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1. Sticky:[May] CONCORD Aerospace Promotional Ships - in Upcoming Feature and Change Feedback Center [original thread]
Mina Sebiestar wrote: Quote: 5% ROF bonus is half of what tempest fleet issue have TFI also have 5% DMG bonus and is still bottom feeder in terms of dps from minmatar battleships lineup both have 6 gun slots. Include no drone bay and its ne...
- by Aeryn Maricadie - at 2017.07.04 17:28:22
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2. Hull repairers - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Why? You're not supposed to tank with your hull, and if you make Hull Repairers as effective as Armor ones it actually becomes pretty effective to run an Omni-Tank on your hull. Hull Repairers are something to be used t...
- by Aeryn Maricadie - at 2017.06.27 22:08:03
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3. Hull repairers - in Player Features and Ideas Discussion [original thread]
Why are hull repairers such ****? How about hull repairers that are actually worth using?
- by Aeryn Maricadie - at 2017.06.27 20:59:26
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4. an idea let me know what you thank, thank you for you time - in Player Features and Ideas Discussion [original thread]
Agondray wrote: Daichi Yamato wrote: ^^ Free multi boxing barges would be bad. and how exactly do you multibox alpha accounts freely? some magic VPN that multiplies your IP? An array of laptops and computers spread around the room? T...
- by Aeryn Maricadie - at 2017.06.24 15:53:04
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5. Streamlining BC's BS's - in Player Features and Ideas Discussion [original thread]
Kesthely wrote: Gregorius Goldstein wrote: If people wanted to fly big E-War ships we would see more Scorpions around? Currently people misconcept that scorpion is the only disruption class bs, the armageddon, and Bhaalgorn are also "disr...
- by Aeryn Maricadie - at 2017.06.23 23:12:42
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6. an idea let me know what you thank, thank you for you time - in Player Features and Ideas Discussion [original thread]
Hyperfoxfire wrote: scene the Strip Miners 1 is an alpha item why not let use train Mining Barges 1 so we could get use the Procurer or have civilian Procurer - 15% of the stats so we can use the Strip Miners 1 Ideas like this make CODE nec...
- by Aeryn Maricadie - at 2017.06.23 22:34:42
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7. Dear CCP - in EVE General Discussion [original thread]
Dotar Sojat wrote: Krysenth wrote: Dotar Sojat wrote: the weak and lazy to use real world currency to exploit the game mechanic of having to earn what you have in this wonderful sandbox. So.... does that include subscriptions paid with...
- by Aeryn Maricadie - at 2017.06.23 21:53:41
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8. Questions about ice belt rat - in EVE New Citizens Q&A [original thread]
Fribon HK wrote: Aeryn Maricadie wrote: Depends on your drone skills but I think they should be able to kill them. If not you can also probably sig tank them by orbiting the rock with an AB. You can lookup any site on evesurvival, if they do...
- by Aeryn Maricadie - at 2017.06.19 11:26:02
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9. why are skills locked for alpha clones? - in EVE General Discussion [original thread]
Who the hell do you think you are to determine what price people charge for their labor? Are you really complaining about how CCP is gracious enough to allow you to continue playing for free? If being a free to play alpha is too hard for you sub, ...
- by Aeryn Maricadie - at 2017.06.19 08:25:47
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10. How much of the game can I play for free? - in EVE General Discussion [original thread]
Eve is a long term game, have patience. If you can't afford a sub now just train your character and play occasionally. SP gain takes place over years. You can have plenty of fun as an Alpha playing casually, though there will be many aspects you c...
- by Aeryn Maricadie - at 2017.06.19 08:02:24
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11. Sticky:[May] CONCORD Aerospace Promotional Ships - in Upcoming Feature and Change Feedback Center [original thread]
Sorry but I think the cruiser looks like it has a giant dong.
- by Aeryn Maricadie - at 2017.06.19 06:31:11
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12. Questions about ice belt rat - in EVE New Citizens Q&A [original thread]
Depends on your drone skills but I think they should be able to kill them. If not you can also probably sig tank them by orbiting the rock with an AB. You can lookup any site on evesurvival, if they don't web/scram you will probably be fine.
- by Aeryn Maricadie - at 2017.06.19 06:00:20
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13. Fleet formations - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: It remains functionally useless, although I admit it would "look cool" to have a squad of frigates in formation. Whether or not there is a targeting penalty, you would have to make it absolutely crippling to outweight the be...
- by Aeryn Maricadie - at 2017.06.19 04:01:59
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14. Remove "REPACKAGE" option from breaking a courier package - in Player Features and Ideas Discussion [original thread]
Never really mucked about with courier contracts much, but i think the reason repackaging stuff voids them is because of rigs on ships.
- by Aeryn Maricadie - at 2017.06.19 03:21:00
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15. Citadel timers - is three strictly neccesary? - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: I really like the idea I saw about giving all structures a baseline fuel consumption requirement. The suggestion was, they all consume a minimum amount of fuel (say, 10/20/40 per hour for m/l/xl). If unfueled, they lose ...
- by Aeryn Maricadie - at 2017.06.16 12:27:14
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16. Conditional Delayed Local for all Empire/K-space - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: Aeryn Maricadie wrote: Sonya Corvinus wrote: Old Pervert wrote: Every time this comes up (at minimum once per week), I say the same thing. As long as both parties have the same lack of local, I'm cool with it. Once y...
- by Aeryn Maricadie - at 2017.06.15 15:28:03
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17. Conditional Delayed Local for all Empire/K-space - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: I am going to place my standard answer to this type of idea here. NO to your delayed local idea, why you ask? In high sec local is the ONLY intel tool many / most pilots have at there disposal since probes are not practical ...
- by Aeryn Maricadie - at 2017.06.15 14:33:50
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18. Citadel timers - is three strictly neccesary? - in Player Features and Ideas Discussion [original thread]
Do Little wrote: Citadels aren't merely POS replacements, they are also replacements for 100% indestructible stations. So, how do you encourage rational human beings to move, with their assets, from an indestructible station to a destructible C...
- by Aeryn Maricadie - at 2017.06.15 13:47:56
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19. eve online game - in EVE General Discussion [original thread]
First off, skill injectors. Not really a problem. I seriously doubt many people have actually dumped a ton of cash on plex just to train all the way up to a Super ratter with injectors. If that was happening in any meaningful numbers the price of ...
- by Aeryn Maricadie - at 2017.06.15 13:21:10
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20. Citadel timers - is three strictly neccesary? - in Player Features and Ideas Discussion [original thread]
They need to be like POS' s were, one timer, a little over a day. And no asset safety, when it gets reinforced you lose access to some of your stuff and when it pops it drops. The current economic problems are being caused by a lack of fighting. T...
- by Aeryn Maricadie - at 2017.06.15 10:35:29
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